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Animating (52)
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Lighting (14)
Making of (41)
Modeling (211)
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3D Graphics: 3D Studio Max tutorialsShowing tutorials 300 to 320 out of 1178 3D Studio Max tutorials. | |||
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A quick 3DS Max / Mental Ray tutorial that will help you create a neon glow texture. You’ll learn to use the mental ray material and the Glow (Lume) map. The resulting textures will be procedurally generated and will only require 3DS Max and the included Mental Ray renderer. Not yet rated with 627 hits Added on: Sep 22, 2010 |
![]() G.I Rendering Techniques in 3Ds Max Model presentation is a crucial step for every artist when building their portfolio. In this tutorial, Ben Tate takes us through a few techniques for creating a global illumination or “clay” render using 3Ds Max and it’s 3 common render engines – the scanline renderer, Mental Ray and finally V-Ray. He’ll also look at implementing additional lights, adding color variation, removing noise, and how to add image based lighting using HDRI images. Not yet rated with 447 hits Added on: Sep 22, 2010 |
![]() Model a Detailed, High-Poly Camera in 3ds Max 2010 This massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010′s new graphite modeling tools!\ Not yet rated with 483 hits Added on: Sep 22, 2010 |
![]() How to Create Cool Hair and Fur Effects in 3ds Max In this tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max. We will learn how to set up the Hair and Fur modifier, how to make it react with the other character geometry, how to tweak it to get the results we want, and how to render out our final effect. Not yet rated with 449 hits Added on: Sep 21, 2010 |
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![]() Presenting a Brand Using 3Ds Max When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started! Not yet rated with 335 hits Added on: Sep 21, 2010 |
![]() Modelling and Rendering a Dumbbells Scene In the second and final part of this fantastic new tutorial series, Moises Perez walks us through how to set up our scene lighting and textures, before finally rendering the dumbbells we created in part one using Vray for Cinema 4D! Get started after the jump and don’t forget to post your results! Not yet rated with 418 hits Added on: Sep 21, 2010 |
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![]() Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”. Not yet rated with 656 hits Added on: Sep 21, 2010 |
![]() MR STICK | Total Tutorial Animasi | 3Ds Max Tutorial In this tutorial package, you can learn how to make simple objects (Mr Stick), then given a Biped, adding Modifiers (Phisique), and finally, make the animations with Ragdoll Script. Not yet rated with 393 hits Added on: Sep 21, 2010 |
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![]() Depth of field with 3DS Max and V-ray In today’s tutorial, Ben Henry walks us through how he sets up Depth of Field (or DOF) in his renders using 3Ds Max and Vray. After covering the camera settings and adding DOF to the scene, Ben also takes a quick look at how to add Bokeh effects to your final render. If you’re looking to create more photo-realistic results with 3Ds Max, look no further than today’s Quick-tip. Not yet rated with 476 hits Added on: Sep 20, 2010 |
![]() 'The Lantern' A 3Ds Max Project – Modeling 3Ds Max author Ben Tate is back once again with this exclusive 3-part tutorial series covering all of the processes involved in creating ‘The Lantern’. In this first part, Ben walks us through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started! Not yet rated with 348 hits Added on: Sep 20, 2010 |
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![]() Quick Tip - Working Procedurally with Particle Flow A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the push of a button. Not yet rated with 297 hits Added on: Sep 20, 2010 |
Mental Ray Lighting |25,7 mb| Video Tutorials 3ds Max In this beginner’s tutorial we’re going to illuminate a simple warehouse interior in 3ds Max. Video Codec: XviD Video: Xvid 1280x992 Not yet rated with 468 hits Added on: Sep 19, 2010 |
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Hello Everyone!! And welcome to this sport car tire modeling tutorial, In this tutorial I will show you how to create realistic looking sport car tire in Maya, I tried to explain every necessary things with visual screen shoots I hope this could helps you to grasp it easily during modeling. Not yet rated with 523 hits Added on: Sep 18, 2010 |
Making objects animate like they are composed of 3D Space in Flash. Not yet rated with 381 hits Added on: Sep 18, 2010 |
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![]() Modeling the Screwdriver in 3D Studio MAX In this tutorial I am going to create a detailed screwdriver. I will use loft technique for modeling both metal and handle part of it. So let’s start… Not yet rated with 391 hits Added on: Sep 17, 2010 |
![]() How to make a Weaved Pattern in 3D Studio MAX In this tutorial I will be talking mainly about how I made the weaved pattern (wattle) for the sides of the chair in the scene shown above. There were a few requests so I decided to write about it, I’ve tried to draw the general idea of how it was made, as a final render it might look complex, but breaking it apart you’ll find out that its mainly a repetitive pattern. So here it goes… Not yet rated with 557 hits Added on: Sep 17, 2010 |
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![]() Opacity Map in 3DS Max and GIMP This tutorial will show you how to create opacity maps using GIMP and 3ds Max Not yet rated with 362 hits Added on: Sep 17, 2010 |
![]() Apply Multiple Materials to an Object An easy-to-follow, beginner oriented, tutorial that will help you assign multiple, distinct materials to a single object. This can prove to be useful when dealing with large objects, that feature multiple sub-elements. Not yet rated with 320 hits Added on: Sep 16, 2010 |
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![]() Modeling of Coca-Cola Bottle in MAYA Introduction - This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which can help you with your workflow when you are modeling in Maya. Not yet rated with 714 hits Added on: Sep 16, 2010 |
![]() Creating And Texturing A Football | Soccer Ball Using 3DSMax Several people have asked me how they could texture a football generated with my Football Ball Maker script. The first, and ugly option, would be to flatten the UVs in an unwrap modifier and then texture it in a 3D painting software like Mudbox/Bodypaint etc. The second option would be to create a low poly ball, unwrap it and then generate a normal map for the patches from the high poly model. Not yet rated with 606 hits Added on: Sep 15, 2010 |
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